Changing arm controls to be more intuitive

This commit is contained in:
2024-11-07 15:38:33 -08:00
parent 7a42724b44
commit e5a429c6ae

View File

@ -45,7 +45,7 @@ public class DevTeleop extends OpMode {
public DcMotor frontRightMotor;
public DcMotor backRightMotor;
private double MAX_POWER = .6;
private double MAX_POWER = .45;
@Override
public void init() {
claw = new ClawSubsystem(hardwareMap, ClawSubsystem.ClawState.CLOSED);
@ -74,22 +74,22 @@ public class DevTeleop extends OpMode {
}
public void theDrop(ArmSubsystem arm, WristSubsystem wrist) {
if (currentGamepad1.a && !previousGamepad1.a) {
//pick up
if (currentGamepad2.dpad_down && !previousGamepad2.dpad_down) {
wrist.floorWrist();
arm.engageArm();
}
}
public void thePickup(ClawSubsystem claw) {
if (currentGamepad1.right_bumper && !previousGamepad1.right_bumper) {
//claw open close
if (currentGamepad2.right_bumper && !previousGamepad2.right_bumper) {
claw.switchState();
}
}
public void theLift(ArmSubsystem arm, WristSubsystem wrist) {
/* public void theLift(ArmSubsystem arm, WristSubsystem wrist) {
if (currentGamepad1.b && !previousGamepad1.b) {
arm.parkArm();
@ -97,17 +97,19 @@ public class DevTeleop extends OpMode {
}
}
*/
public void theLowBucketScore(LiftSubsystem lift, WristSubsystem wrist, ArmSubsystem arm) {
if (currentGamepad2.y && !previousGamepad2.y) {
//low bucket
if (currentGamepad2.a && !previousGamepad2.a) {
lift.toLowBucket();
arm.bucketArm();
wrist.bucketWrist();
}
}
public void theHighBucketScore(LiftSubsystem lift, WristSubsystem wrist, ArmSubsystem arm) {
if (currentGamepad2.a && !previousGamepad2.a) {
public void theHighBucketScore(LiftSubsystem lift, WristSubsystem wrist, ArmSubsystem arm) {
//high basket
if (currentGamepad2.b && !previousGamepad2.b) {
lift.toHighBucket();
arm.bucketArm();
wrist.bucketWrist();
@ -115,7 +117,8 @@ public class DevTeleop extends OpMode {
}
public void theTravel(LiftSubsystem lift, ArmSubsystem arm, WristSubsystem wrist){
if (currentGamepad2.dpad_down && !previousGamepad2.dpad_down){
//
if (currentGamepad2.dpad_right && !previousGamepad2.dpad_right){
lift.toFloor();
arm.bucketArm();
wrist.floorWrist();
@ -131,7 +134,7 @@ public class DevTeleop extends OpMode {
theDrop(arm, wrist);
thePickup(claw);
theLift(arm, wrist);
// theLift(arm, wrist);
theLowBucketScore(lift, wrist, arm);
theHighBucketScore(lift, wrist, arm);
theTravel(lift, arm, wrist);