Almost Working Speciem hanging code!
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@ -58,6 +58,7 @@ public class ClawTest extends LinearOpMode {
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Gamepad previousGamepad1 = new Gamepad();
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waitForStart();
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claw.init();
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runtime.reset();
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// run until the end of the match (driver presses STOP)
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@ -96,13 +96,14 @@ public class LiftWristArmTest extends LinearOpMode {
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lift.toHighRung(),
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arm.toBucketPosition(),
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wrist.toRungPosition(),
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new SleepAction(2),
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new SleepAction(0.5),
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lift.toHighRungAttach(),
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new SleepAction(2),
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new SleepAction(0.5),
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claw.openClaw())
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);
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//Delete open claw }
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//Delete open claw
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}
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if (currentGamepad1.triangle && !previousGamepad1.triangle) {
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@ -0,0 +1,149 @@
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/* Copyright (c) 2021 FIRST. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted (subject to the limitations in the disclaimer below) provided that
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* the following conditions are met:
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*
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* Redistributions of source code must retain the above copyright notice, this list
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* of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright notice, this
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* list of conditions and the following disclaimer in the documentation and/or
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* other materials provided with the distribution.
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*
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* Neither the name of FIRST nor the names of its contributors may be used to endorse or
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* promote products derived from this software without specific prior written permission.
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*
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* NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY THIS
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* LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.firstinspires.ftc.teamcode.cometbots.tests;
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import com.acmerobotics.roadrunner.SequentialAction;
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import com.acmerobotics.roadrunner.SleepAction;
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import com.acmerobotics.roadrunner.ftc.Actions;
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import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode;
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import com.qualcomm.robotcore.eventloop.opmode.TeleOp;
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import com.qualcomm.robotcore.hardware.Gamepad;
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import com.qualcomm.robotcore.util.ElapsedTime;
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import org.firstinspires.ftc.teamcode.pedroPathing.follower.Follower;
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import org.firstinspires.ftc.teamcode.subsystem.ArmActionsSubsystem;
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import org.firstinspires.ftc.teamcode.subsystem.ClawActionsSubsystem;
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import org.firstinspires.ftc.teamcode.subsystem.LiftActionsSubsystem;
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import org.firstinspires.ftc.teamcode.subsystem.WristActionsSubsystem;
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@TeleOp(name = "SpecimenTest", group = "Debug")
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public class SpecimenTest extends LinearOpMode {
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private final ElapsedTime runtime = new ElapsedTime();
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@Override
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public void runOpMode() {
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/*
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* Instantiate Lift
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*/
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LiftActionsSubsystem lift = new LiftActionsSubsystem(hardwareMap);
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WristActionsSubsystem wrist = new WristActionsSubsystem(hardwareMap);
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ArmActionsSubsystem arm = new ArmActionsSubsystem(hardwareMap);
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ClawActionsSubsystem claw = new ClawActionsSubsystem(hardwareMap);
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Follower robot = new Follower(hardwareMap);
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/*
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* Instantiate gamepad state holders
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*/
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Gamepad currentGamepad1 = new Gamepad();
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Gamepad previousGamepad1 = new Gamepad();
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lift.init();
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wrist.init();
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arm.init();
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claw.init();
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robot.setMaxPower(.75);
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robot.startTeleopDrive();
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waitForStart();
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runtime.reset();
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// run until the end of the match (driver presses STOP)
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while (opModeIsActive()) {
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previousGamepad1.copy(currentGamepad1);
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currentGamepad1.copy(gamepad1);
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robot.setTeleOpMovementVectors(-currentGamepad1.left_stick_y, -currentGamepad1.left_stick_x, -currentGamepad1.right_stick_x);
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//robot.update();
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if (currentGamepad1.dpad_up && !previousGamepad1.dpad_up) {
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arm.setPosition(arm.getPosition() + .05);
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}
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if (currentGamepad1.dpad_down && !previousGamepad1.dpad_down) {
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arm.setPosition(arm.getPosition() - .05);
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}
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if (currentGamepad1.circle && !previousGamepad1.circle) {
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claw.switchState();
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}
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if (currentGamepad1.dpad_right && !previousGamepad1.dpad_right) {
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Actions.runBlocking(
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new SequentialAction(
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wrist.toFloorPosition(),
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lift.toHighRung(),
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wrist.toSpeciemenBar(),
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lift.dropToHighRung()
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)
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);
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}
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if (currentGamepad1.dpad_left && !previousGamepad1.dpad_left) {
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Actions.runBlocking(
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new SequentialAction(
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claw.openClaw(),
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wrist.toFloorPosition(),
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lift.toFloorPosition()
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)
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);
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}
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if (currentGamepad1.triangle && !previousGamepad1.triangle) {
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wrist.setPosition(wrist.getPosition() + .05);
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}
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if (currentGamepad1.cross && !previousGamepad1.cross) {
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wrist.setPosition(wrist.getPosition() - .05);
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}
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if (currentGamepad1.right_bumper && !previousGamepad1.right_bumper) {
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lift.setPosition(lift.getPosition() + 175);
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}
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if (currentGamepad1.left_bumper && !previousGamepad1.left_bumper) {
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lift.setPosition(lift.getPosition() - 25);
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}
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// Show the elapsed game time and wheel power.
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telemetry.addData("Status", "Run Time: " + runtime.toString());
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telemetry.addData("Lift Drive Position", lift.getPosition());
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telemetry.addData("Wrist Position", wrist.getPosition());
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telemetry.addData("Arm Position", arm.getPosition());
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telemetry.update();
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}
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}
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}
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@ -17,11 +17,15 @@ public class RobotConstants {
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public final static double wristRung = 0.55;
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public final static double wristPickup = 0.1;
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public final static double wristSpeciemen = 0.1;
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public final static int liftToFloorPos = 350;
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public final static int liftToSubmarinePos = 350;
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public final static int liftToLowBucketPos = 2250;
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public final static int liftToHighRung = 1245;
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public final static int liftToHighRung = 2100;
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public final static int dropToHighRung = 1675;
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public final static int liftToHighRungAttach = 1050;
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@ -1,6 +1,7 @@
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package org.firstinspires.ftc.teamcode.subsystem;
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import static org.firstinspires.ftc.teamcode.PedroConstants.LIFT_NAME;
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import static org.firstinspires.ftc.teamcode.configs.RobotConstants.dropToHighRung;
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import static org.firstinspires.ftc.teamcode.configs.RobotConstants.liftPower;
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import static org.firstinspires.ftc.teamcode.configs.RobotConstants.liftToFloorPos;
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import static org.firstinspires.ftc.teamcode.configs.RobotConstants.liftToHighBucketPos;
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@ -8,6 +9,8 @@ import static org.firstinspires.ftc.teamcode.configs.RobotConstants.liftToLowBuc
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import static org.firstinspires.ftc.teamcode.configs.RobotConstants.liftToSubmarinePos;
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import static org.firstinspires.ftc.teamcode.configs.RobotConstants.liftToHighRung;
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import static org.firstinspires.ftc.teamcode.configs.RobotConstants.liftToHighRungAttach;
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import static org.firstinspires.ftc.teamcode.configs.RobotConstants.dropToHighRung;
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@ -25,7 +28,7 @@ public class LiftActionsSubsystem {
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public DcMotor lift;
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public enum LiftState {
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FLOOR, LOW_BUCKET, HIGH_BUCKET, FLOAT, SUBMARINE, HIGH_RUNG
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FLOOR, LOW_BUCKET, HIGH_BUCKET, FLOAT, SUBMARINE, HIGH_RUNG, HIGH_RUNG_DROP
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}
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private LiftState liftState;
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@ -64,6 +67,11 @@ public class LiftActionsSubsystem {
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return new MoveToPosition(liftToHighRung, LiftState.HIGH_RUNG);
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}
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public Action dropToHighRung() {
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return new MoveToPosition(dropToHighRung, LiftState.HIGH_RUNG_DROP);
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}
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@ -4,6 +4,8 @@ import static org.firstinspires.ftc.teamcode.configs.RobotConstants.wristBucket;
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import static org.firstinspires.ftc.teamcode.configs.RobotConstants.wristFloor;
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import static org.firstinspires.ftc.teamcode.configs.RobotConstants.wristPickup;
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import static org.firstinspires.ftc.teamcode.configs.RobotConstants.wristRung;
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import static org.firstinspires.ftc.teamcode.configs.RobotConstants.wristSpeciemen;
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import androidx.annotation.NonNull;
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@ -17,7 +19,7 @@ import com.qualcomm.robotcore.hardware.ServoImplEx;
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public class WristActionsSubsystem {
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public enum WristState {
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FLOOR, BUCKET, PICKUP, RUNG
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FLOOR, BUCKET, PICKUP, RUNG, SPECIMEN
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}
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public ServoImplEx wrist;
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@ -48,6 +50,10 @@ public class WristActionsSubsystem {
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public Action toFloorPosition() {
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return new MoveToPosition(wristFloor, WristState.FLOOR);
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}
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public Action toSpeciemenBar() {
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return new MoveToPosition(wristSpeciemen, WristState.SPECIMEN);
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}
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public Action toRungPosition() {
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return new MoveToPosition(wristFloor, WristState.FLOOR);
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}
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