Version 1 of claws without actions nor thumb

This commit is contained in:
2024-12-27 01:37:31 -08:00
parent 1d8b44d453
commit 95f20096b9
2 changed files with 129 additions and 0 deletions

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/* Copyright (c) 2021 FIRST. All rights reserved.
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package org.firstinspires.ftc.teamcode.cometbots.tests;
import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode;
import com.qualcomm.robotcore.eventloop.opmode.TeleOp;
import com.qualcomm.robotcore.hardware.Gamepad;
import com.qualcomm.robotcore.util.ElapsedTime;
import org.firstinspires.ftc.teamcode.subsystem.ClawSubsystem;
@TeleOp(name = "Claw Test", group = "Debug")
public class ClawTest extends LinearOpMode {
// Declare OpMode members for each of the 4 motors.
private final ElapsedTime runtime = new ElapsedTime();
@Override
public void runOpMode() {
/*
* Instantiate Claw
*/
ClawSubsystem claw = new ClawSubsystem(hardwareMap);
/*
* Instantiate gamepad state holders
*/
Gamepad currentGamepad1 = new Gamepad();
Gamepad previousGamepad1 = new Gamepad();
waitForStart();
claw.init();
runtime.reset();
// run until the end of the match (driver presses STOP)
while (opModeIsActive()) {
previousGamepad1.copy(currentGamepad1);
currentGamepad1.copy(gamepad1);
if (currentGamepad1.cross && !previousGamepad1.cross) {
claw.switchState();
}
// Show the elapsed game time and wheel power.
telemetry.addData("Status", "Run Time: " + runtime.toString());
telemetry.addData("Claw State", claw.getState());
telemetry.update();
}
}
}

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package org.firstinspires.ftc.teamcode.subsystem;
import static org.firstinspires.ftc.teamcode.PedroConstants.CLAW_NAME;
import static org.firstinspires.ftc.teamcode.configs.RobotConstants.clawClose;
import static org.firstinspires.ftc.teamcode.configs.RobotConstants.clawOpen;
import com.qualcomm.robotcore.hardware.HardwareMap;
import com.qualcomm.robotcore.hardware.Servo;
public class ClawSubsystem {
public enum ClawState {
CLOSED, OPEN
}
private Servo claw;
private ClawState state;
public ClawSubsystem(HardwareMap hardwareMap) {
this.claw = hardwareMap.get(Servo.class, CLAW_NAME);
}
public void closeClaw() {
claw.setPosition(clawClose);
state = ClawState.CLOSED;
}
public void openClaw() {
claw.setPosition(clawOpen);
state = ClawState.OPEN;
}
public ClawState getState() {
return state;
}
public void switchState() {
if (state == ClawState.CLOSED) {
openClaw();
} else if (state == ClawState.OPEN) {
closeClaw();
}
}
public void init() {
closeClaw();
}
}