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@ -45,7 +45,7 @@ public class DevTeleop extends OpMode {
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public DcMotor frontRightMotor;
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public DcMotor frontRightMotor;
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public DcMotor backRightMotor;
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public DcMotor backRightMotor;
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private double MAX_POWER = .55;
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private double MAX_POWER = .45;
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@Override
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@Override
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public void init() {
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public void init() {
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claw = new ClawSubsystem(hardwareMap, ClawSubsystem.ClawState.CLOSED);
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claw = new ClawSubsystem(hardwareMap, ClawSubsystem.ClawState.CLOSED);
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@ -74,22 +74,24 @@ public class DevTeleop extends OpMode {
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}
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}
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public void theDrop(ArmSubsystem arm, WristSubsystem wrist) {
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public void theDrop(ArmSubsystem arm, WristSubsystem wrist) {
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//pick up
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if (currentGamepad1.a && !previousGamepad1.a) {
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if (currentGamepad2.dpad_down && !previousGamepad2.dpad_down) {
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wrist.floorWrist();
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wrist.floorWrist();
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arm.engageArm();
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arm.engageArm();
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}
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}
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}
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}
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public void thePickup(ClawSubsystem claw) {
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public void thePickup(ClawSubsystem claw) {
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//claw open close
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if (currentGamepad1.x && !previousGamepad1.x) {
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if (currentGamepad2.right_bumper && !previousGamepad2.right_bumper) {
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claw.switchState();
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claw.switchState();
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}
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}
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}
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}
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public void theLift(ArmSubsystem arm, WristSubsystem wrist) {
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/* public void theLift(ArmSubsystem arm, WristSubsystem wrist) {
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if (currentGamepad1.b && !previousGamepad1.b) {
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if (currentGamepad1.b && !previousGamepad1.b) {
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arm.parkArm();
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arm.parkArm();
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@ -97,22 +99,44 @@ public class DevTeleop extends OpMode {
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}
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}
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}
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}
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*/
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public void theLowBucketScore(LiftSubsystem lift, WristSubsystem wrist, ArmSubsystem arm) {
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public void theLowBucketScore(LiftSubsystem lift, WristSubsystem wrist, ArmSubsystem arm) {
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if (currentGamepad2.y && !previousGamepad2.y) {
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//low bucket
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if (currentGamepad2.a && !previousGamepad2.a) {
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lift.toLowBucket();
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lift.toLowBucket();
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arm.bucketArm();
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arm.bucketArm();
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wrist.bucketWrist();
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wrist.bucketWrist();
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}
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}
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}
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}
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public void theHighBucketScore(LiftSubsystem lift, WristSubsystem wrist, ArmSubsystem arm) {
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if (currentGamepad2.a && !previousGamepad2.a) {
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public void theHighBucketScore(LiftSubsystem lift, WristSubsystem wrist, ArmSubsystem arm) {
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//high basket
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if (currentGamepad2.b && !previousGamepad2.b) {
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lift.toHighBucket();
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lift.toHighBucket();
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arm.bucketArm();
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arm.bucketArm();
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wrist.bucketWrist();
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wrist.bucketWrist();
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}
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}
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}
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}
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public void theTravel(LiftSubsystem lift, ArmSubsystem arm, WristSubsystem wrist){
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//
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if (currentGamepad2.dpad_right && !previousGamepad2.dpad_right){
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lift.toFloor();
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arm.bucketArm();
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wrist.floorWrist();
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}
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}
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public void hoverState(ArmSubsystem arm, WristSubsystem wrist, LiftSubsystem lift){
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if (currentGamepad1.dpad_left && !previousGamepad2.dpad_left){
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lift.toHover();
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wrist.floorWrist();
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arm.engageArm();
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}
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}
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@Override
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@Override
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public void loop() {
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public void loop() {
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previousGamepad1.copy(currentGamepad1);
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previousGamepad1.copy(currentGamepad1);
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@ -123,9 +147,10 @@ public class DevTeleop extends OpMode {
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theDrop(arm, wrist);
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theDrop(arm, wrist);
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thePickup(claw);
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thePickup(claw);
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theLift(arm, wrist);
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// theLift(arm, wrist);
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theLowBucketScore(lift, wrist, arm);
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theLowBucketScore(lift, wrist, arm);
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theHighBucketScore(lift, wrist, arm);
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theHighBucketScore(lift, wrist, arm);
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theTravel(lift, arm, wrist);
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double max;
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double max;
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@ -164,6 +189,7 @@ public class DevTeleop extends OpMode {
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// Show the elapsed game time and wheel power.
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// Show the elapsed game time and wheel power.
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telemetry.addData("Front left/Right", "%4.2f, %4.2f", leftFrontPower, rightFrontPower);
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telemetry.addData("Front left/Right", "%4.2f, %4.2f", leftFrontPower, rightFrontPower);
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telemetry.addData("Back left/Right", "%4.2f, %4.2f", leftBackPower, rightBackPower);
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telemetry.addData("Back left/Right", "%4.2f, %4.2f", leftBackPower, rightBackPower);
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telemetry.addData("Current Lift Position", lift.getPosition());
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telemetry.update();
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telemetry.update();
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}
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}
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@ -5,7 +5,7 @@ import com.acmerobotics.dashboard.config.Config;
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@Config
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@Config
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public class RobotConstants {
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public class RobotConstants {
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public static double clawClose = 1.00;
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public static double clawClose = 1.00;
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public static double clawOpen = 0.25;
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public static double clawOpen = 0.05;
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public static double armEngage = 0.5;
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public static double armEngage = 0.5;
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public static double armPark = 0.125;
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public static double armPark = 0.125;
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@ -18,4 +18,5 @@ public class RobotConstants {
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public static int liftToLowBucketPos = 2250;
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public static int liftToLowBucketPos = 2250;
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public static int liftToHighBucketPos = 3900;
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public static int liftToHighBucketPos = 3900;
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public static double liftPower = .45;
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public static double liftPower = .45;
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public static int liftToHoverState = 60;
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}
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}
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@ -5,6 +5,7 @@ import static org.firstinspires.ftc.teamcode.configs.RobotConstants.liftToFloatP
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import static org.firstinspires.ftc.teamcode.configs.RobotConstants.liftToFloorPos;
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import static org.firstinspires.ftc.teamcode.configs.RobotConstants.liftToFloorPos;
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import static org.firstinspires.ftc.teamcode.configs.RobotConstants.liftToHighBucketPos;
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import static org.firstinspires.ftc.teamcode.configs.RobotConstants.liftToHighBucketPos;
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import static org.firstinspires.ftc.teamcode.configs.RobotConstants.liftToLowBucketPos;
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import static org.firstinspires.ftc.teamcode.configs.RobotConstants.liftToLowBucketPos;
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import static org.firstinspires.ftc.teamcode.configs.RobotConstants.liftToHoverState;
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import com.qualcomm.robotcore.hardware.DcMotor;
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import com.qualcomm.robotcore.hardware.DcMotor;
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import com.qualcomm.robotcore.hardware.DcMotorSimple;
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import com.qualcomm.robotcore.hardware.DcMotorSimple;
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@ -18,7 +19,7 @@ public class LiftSubsystem {
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public RunAction toFloor, toLowBucket, toHighBucket;
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public RunAction toFloor, toLowBucket, toHighBucket;
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public enum LiftState {
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public enum LiftState {
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FLOOR, LOW_BUCKET, HIGH_BUCKET, FLOAT
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FLOOR, LOW_BUCKET, HIGH_BUCKET, FLOAT, HOVER
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}
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}
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private LiftState liftState;
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private LiftState liftState;
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@ -47,6 +48,11 @@ public class LiftSubsystem {
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}
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}
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}
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}
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public void toHover() {
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this.setTarget(liftToHoverState);
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this.setState(LiftState.HOVER);
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}
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public void toFloor() {
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public void toFloor() {
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this.setTarget(liftToFloorPos);
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this.setTarget(liftToFloorPos);
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this.setState(LiftState.FLOOR);
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this.setState(LiftState.FLOOR);
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